At the risk of spoiling too much, it really takes a few examples to show off exactly how Touch Detective's puzzle design can frustrate players to new heights. This is fine if the story guided players, but the way it was executed it simply doesn't work. There were countless times in the game where we couldn't tell exactly what we were looking for, as the style of cases in the game are totally obscure. Unfortunately, Touch Detective is constantly hanging the player out to dry, offering no helpful hints when Mackenzie is in a jam, and putting players in situations that, quite frankly, don't make sense. The design sounds accessible and downright intriguing on paper, and the game's premise alone was enough to send gamers (us included) into a frenzy, instantly assuming that the publisher that brought us Trauma Center was now taking on the Phoenix Wright license, trying its hand an engaging detective drama. To solve these mysteries, you'll have to guide Mackenzie through the world using the stylus for 100% of the game's controls, whether it's interrogating possible suspects, questioning witnesses, gathering and inspecting clues via touch, or spotting on-screen items that could be detrimental to the case. The game offers four cases to solve, with the promise of more mini-missions once the core game is completed. ![]() You play as Mackenzie, a young detective girl that's out to prove herself as one of the worlds top detectives. ![]() For starters, the game's presentation is spot on, delivering an amazingly stylistic feel to the adventure, and teaming that style with an interesting gameplay hook. On a system full of arcade surgery games, court-room dramas, and simulated puppies, a game like Touch Detective should feel right at home.
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