![]() We Were Here Forever is heavy on communication, using a walkie-talkie in the game as voice communication. If you cannot find a friend, there is a lobby system to create or join other lobbies, so you can find random players. ![]() In fact, this is the longest entry in the series. In fairness, the game is not expensive, coming in at £14.99, and my playthrough was around 8+ hours, so it is not too short. There is also no friend’s pass to have a friend join in for free, so both players need to have the game. There is no option for single-player or split-screen, this is all online-based. It should be noted that We Were Here Forever, and the series in general, are cooperative experiences only. ![]() I can comfortably say We Were Here Forever is the best title so far, accumulating everything that has been learned from developing the previous titles and combining it all into this swansong for the series. Every sequel was more extensive in scope, more adventurous with its puzzle design and kept adding more lore to build toward an interesting story within its setting of Castle Rock and its mysterious residents, which comes to a conclusion in this game. All three sequels are commercial titles and having recently played them all quite close together, it has been an eye-opener to see how each sequel improved. Its reception was met with praise, so much so that since then there have been three follow-ups, We Were Here Too, We Were Here Together and this latest entry. We Were Here was developed as part of a student project. It was a concept I enjoyed, but you could see it was a teaser, a demonstration of what could be possible. We Were Here is a free game, so there was no cost for giving it a test, so I recommend grabbing a friend and giving it a shot. The We Were Here series is fresh in my mind, as I actually only discovered the first title earlier this year when I played it with a friend on stream.
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